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AnimateTransform3D

Package | spark.effects
Class | public class AnimateTransform3D
Inheritance | AnimateTransform3D AnimateTransform Animate Effect flash.events.EventDispatcher
Subclasses | Move3D, Rotate3D, Scale3D

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The AnimateTransform3D effect extends the abilities of the AnimateTransform effect to 3D transform properties. Like AnimateTransform, this effect is not intended to be used directly, but instead provides common functionality that is used by its subclasses. To get 3D effects, use the subclasses Move3D, Rotate3D, and Scale3D.

As with AnimateTransform, there are some properties of this affect that are shared with all other transform effects that it is combined with at runtime. In particular, the projection-related properties `applyLocalProjection`, `removeProjectionWhenComplete`, `autoCenterProjection`, `fieldOfView`, `focalLength`, `projectionX`, and `projectionY` are all shared properties. Set these properties similarly on all 3D effects that are combined in a composite effect to get predictable results.

MXML Syntax Show MXML Syntax
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The `<s:AnimateTransform>` tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:

      <s:AnimateTransform
        Properties
        id="ID"
        applyChangesPostLayout="true"
        applyLocalProjection="false"
        autoCenterProjection="true"
        fieldOfView="no default"
        focalLength="no default"
        projectionX="0"
        projectionY="0"
        removeLocalProjectionWhenComplete="false"
      />

Default MXML Property `motionPaths`

See also

spark.effects.supportClasses.AnimateTransformInstance

Public Properties
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| Property | Defined By
--- | --- | ---
|  | applyChangesPostLayout : Boolean [override] Used by the subclasses of AnimateTransform to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run. | AnimateTransform3D
|  | applyLocalProjection : Boolean If true, the effect creates a perspective projection using the other projection-related properties in the effect and applies it to the target component's parent when it starts playing. | AnimateTransform3D
|  | autoCenterProjection : Boolean = true Set to false to disable a 3D effect from automatically setting the projection point to the center of the target. | AnimateTransform3D
|  | autoCenterTransform : Boolean = false Specifies whether the transform effect occurs around the center of the target, (width/2, height/2) when the effect begins playing. | AnimateTransform
|  | className : String [read-only] The name of the effect class, such as "Fade". | Effect
|  | customFilter : EffectTargetFilter Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect. | Effect
|  | disableLayout : Boolean If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects. | Animate
|  | duration : Number Duration of the effect in milliseconds. | Effect
|  | easer : IEaser The easing behavior for this effect. | Animate
|  | effectTargetHost : IEffectTargetHost A property that lets you access the target list-based control of a data effect. | Effect
|  | fieldOfView : Number Specifies an angle, in degrees between 0 and 180, for the field of view in three dimensions. | AnimateTransform3D
|  | filter : String Specifies an algorithm for filtering targets for an effect. | Effect
|  | focalLength : Number The distance between the eye or the viewpoint's origin (0,0,0) and the display object located in the z axis. | AnimateTransform3D
|  | hideFocusRing : Boolean Determines whether the effect should hide the focus ring when starting the effect. | Effect
|  | instanceClass : Class An object of type Class that specifies the effect instance class class for this effect class. | Effect
|  | interpolator : IInterpolator The interpolator used by this effect to calculate values between the start and end values of a property. | Animate
|  | isPlaying : Boolean [read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if none are. | Effect
|  | motionPaths : Vector.<MotionPath> A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation. | Animate
|  | perElementOffset : Number Additional delay, in milliseconds, for effect targets after the first target of the effect. | Effect
|  | playheadTime : Number Current time position of the effect. | Effect
|  | projectionX : Number = 0 Sets the projection point as the offset of the projection point in the x direction from the (0, 0) coordinate of the target. | AnimateTransform3D
|  | projectionY : Number = 0 Sets the projection point as the offset of the projection point in the y direction from the (0, 0) coordinate of the target. | AnimateTransform3D
|  | relevantProperties : Array An Array of property names to use when performing filtering. | Effect
|  | relevantStyles : Array An Array of style names to use when performing filtering. | Effect
|  | removeLocalProjectionWhenComplete : Boolean = false If true, the effect removes the perspective projection from the target component's parent when it completes playing. | AnimateTransform3D
|  | startDelay : int = 0 Amount of time, in milliseconds, to wait before starting the effect. | Effect
|  | target : Object The object to which this effect is applied. | Effect
|  | targets : Array An Array of objects that are targets for the effect. | Effect
|  | transformX : Number Sets the x coordinate for the transform center, unless overridden by the autoCenterTransform property. | AnimateTransform
|  | transformY : Number Sets the y coordinate for the transform center, unless overridden by the autoCenterTransform property. | AnimateTransform
|  | transformZ : Number Sets the z coordinate for the transform center, unless overridden by the autoCenterTransform property. | AnimateTransform
|  | triggerEvent : Event The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager. | Effect

Protected Properties
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| Property | Defined By
--- | --- | ---
|  | applyTransitionEndProperties : Boolean This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself. | Effect
|  | endValuesCaptured : Boolean = false A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs. | Effect

Public Methods
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| Method | Defined By
--- | --- | ---
|  | AnimateTransform3D(target:Object = null) Constructor. | AnimateTransform3D
|  | captureEndValues():void Captures the current values of the relevant properties on the effect's targets and saves them as end values. | Effect
|  | captureMoreStartValues(targets:Array):void Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run. | Effect
|  | captureStartValues():void Captures the current values of the relevant properties on the effect's targets. | Effect
|  | createInstance(target:Object = null):IEffectInstance Creates a single effect instance and initializes it. | Effect
|  | createInstances(targets:Array = null):Array Takes an Array of target objects and invokes the createInstance() method on each target. | Effect
|  | deleteInstance(instance:IEffectInstance):void Removes event listeners from an instance and removes it from the list of instances. | Effect
|  | end(effectInstance:IEffectInstance = null):void Interrupts an effect that is currently playing, and jumps immediately to the end of the effect. | Effect
|  | getAffectedProperties():Array Returns an Array of Strings, where each String is the name of a property changed by this effect. | Effect
|  | pause():void Pauses the effect until you call the resume() method. | Effect
|  | play(targets:Array = null, playReversedFromEnd:Boolean = false):Array Begins playing the effect. | Effect
|  | resume():void Resumes the effect after it has been paused by a call to the pause() method. | Effect
|  | reverse():void Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect. | Effect
|  | stop():void Stops the effect, leaving the effect targets in their current state. | Effect

Protected Methods
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| Method | Defined By
--- | --- | ---
|  | applyValueToTarget(target:Object, property:String, value:*, props:Object):void Used internally by the Effect infrastructure. | Effect
|  | effectEndHandler(event:EffectEvent):void Called when an effect instance has finished playing. | Effect
|  | effectStartHandler(event:EffectEvent):void This method is called when the effect instance starts playing. | Effect
|  | effectStopHandler(event:EffectEvent):void Called when an effect instance has stopped by a call to the stop() method. | Effect
|  | filterInstance(propChanges:Array, target:Object):Boolean Determines the logic for filtering out an effect instance. | Effect
|  | getValueFromTarget(target:Object, property:String):* Called by the captureStartValues() method to get the value of a property from the target. | Effect
|  | initInstance(instance:IEffectInstance):void Copies properties of the effect to the effect instance. | Effect

Events
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| Event | Summary | Defined By
--- | --- | --- | ---
|  | effectEnd | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect
|  | effectRepeat | Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate
|  | effectStart | Dispatched when the effect starts playing. | Effect
|  | effectStop | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect
|  | effectUpdate | Dispatched every time the effect updates the target. | Animate

Property Detail

applyChangesPostLayout | property

`applyChangesPostLayout:Boolean`[override]

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Used by the subclasses of AnimateTransform to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run. Because the Flex layout system ignores 3D transformation properties, this class overrides the `AnimateTransform.applyChangesPostLayout` property to set the default value to `true` for 3D effects.

The default value is `true`.

Implementation
`public function get applyChangesPostLayout():Boolean`
`public function set applyChangesPostLayout(value:Boolean):void`

applyLocalProjection | property |

`applyLocalProjection:Boolean`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

If `true`, the effect creates a perspective projection using the other projection-related properties in the effect and applies it to the target component's parent when it starts playing. By default, the projection is left on the parent when the effect finishes; to remove the projection when the effect ends, set `removeLocalProjectionWhenComplete` to `true`.

The default value is `true`.

Implementation
`public function get applyLocalProjection():Boolean`
`public function set applyLocalProjection(value:Boolean):void`

See also

removeLocalProjectionWhenComplete

autoCenterProjection | property |

`public var autoCenterProjection:Boolean = true`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Set to `false` to disable a 3D effect from automatically setting the projection point to the center of the target. You then use the `projectionX` and `projectionY` properties to explicitly set the projection point as the offset of the projection point from the (0, 0) coordinate of the target.

The 3D effects work by mapping a three-dimensional image onto a two-dimensional representation for display on a computer screen. The projection point defines the center of the field of view, and controls how the target is projected from three dimensions onto the screen.

This property is only used when `applyLocalProjection` is set to `true`.

The default value is `true`.

See also

applyLocalProjection

fieldOfView | property |

`public var fieldOfView:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Specifies an angle, in degrees between `0` and `180`, for the field of view in three dimensions. This value determines how strong the perspective transformation and distortion apply to a three-dimensional display object with a non-zero z-coordinate.

A degree close to `0` means that the screen's two-dimensional x- and y-coordinates are roughly the same as the three-dimensional x-, y-, and z-coordinates with little or no distortion. In other words, for a small angle, a display object moving down the z axis appears to stay near the same size and moves little.

A value close to `180` degrees results in a fisheye lens effect: positions with a `z` value smaller than `0` are magnified, while positions with a `z` value larger than `0` are minimized. With a large angle, a display object moving down the z axis appears to change size quickly and moves a great distance. If the field of view is set to `0` or `180`, nothing is seen on the screen.

This property is only used when `applyLocalProjection` is set to `true`.

See also

applyLocalProjection
flash.geom.PerspectiveProjection

focalLength | property |

`public var focalLength:Number`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

The distance between the eye or the viewpoint's origin (0,0,0) and the display object located in the z axis. During the perspective transformation, the `focalLength` is calculated dynamically using the angle of the field of view and the stage's aspect ratio (stage width divided by stage height).

This property is only used when `applyLocalProjection` is set to `true`.

See also

applyLocalProjection
flash.geom.PerspectiveProjection

projectionX | property |

`public var projectionX:Number = 0`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the projection point as the offset of the projection point in the x direction from the (0, 0) coordinate of the target. By default, when you apply a 3D effect, the effect automatically sets the projection point to the center of the target. You can set the `autoCenterProjection` property of the effect to `false` to disable this default, and use the `projectionX` and `projectionY` properties instead.

This property is only used when `applyLocalProjection` is set to `true`.

See also

applyLocalProjection

projectionY | property |

`public var projectionY:Number = 0`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Sets the projection point as the offset of the projection point in the y direction from the (0, 0) coordinate of the target. By default, when you apply a 3D effect, the effect automatically sets the projection point to the center of the target. You can set the `autoCenterProjection` property of the effect to `false` to disable this default, and use the `projectionX` and `projectionY` properties instead.

This property is only used when `applyLocalProjection` is set to `true`.

See also

applyLocalProjection

removeLocalProjectionWhenComplete | property |

`public var removeLocalProjectionWhenComplete:Boolean = false`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

If `true`, the effect removes the perspective projection from the target component's parent when it completes playing. By default, the perspective projection is retained.

This property is only used when `applyLocalProjection` is set to `true`.

The default value is `false`.

See also

applyLocalProjection
Constructor Detail

AnimateTransform3D | () | Constructor

`public function AnimateTransform3D(target:Object = null)`

Language Version : | ActionScript 3.0

Product Version : | Flex 4

Runtime Versions : | Flash Player 10, AIR 1.5

Constructor.

Parameters

| `target:Object` (default = `null`)`` — The Object to animate with this effect.

Wed Nov 15 2017, 09:50 AM +01:00