LinuxGL (GLX) QuakeWorld Client compile mini-HOWTOLinuxGL-QuakeWorld-mini-HOWTORobertEasterBreaster@comptechnews.com1.22000-01-04rbe
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld
client compiled and working on systems with standard OpenGL hardware
acceleration support.
Introduction
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld
client compiled and working on systems with standard OpenGL hardware
acceleration support.
This procedure was developed while struggling to get glqwcl.glx
to work on a system with Linux Slackware 7.0 (2.2.16), XFree86
4.0.1, a GeForce 256 DDR video card, and NVIDIA's 0.9-4 MesaGL
drop-in replacement lib/driver (libGL.so.1.0.4).
New Versions of this Document
The lastest version of this mini-HOWTO can be found at:
http://www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/
If you'd like a ready to compile distribution of QuakeWorld that
has this HOWTO's procedures performed on it already, then you
can download it at:
http://www.comptechnews.com/~reaster/index.html#gamesCopyright Information
This document is copyrighted (c) 2000 Robert B. Easter and is
distributed under the terms of the Linux Documentation Project
(LDP) license, stated below.
Unless otherwise stated, Linux HOWTO documents are
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No liability for the contents of this documents can be accepted.
Use the concepts, examples and other content at your own risk.
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QuakeWorld clients
If you'd like a ready to compile distribution of QuakeWorld that
has this HOWTO's procedures performed on it already, then you
can download it at:
http://www.comptechnews.com/~reaster/index.html#games
Otherwise ...
It seems that the glqwcl.glx binary available at least
at www.quakeworld.net
in the package qwcl-2.30-glibc-i386-unknown-linux2.0.tar.gz
is not compiled properly since on startup, it looks
for libglide2x.so.
QuakeWorld clients come in several flavors:
OpenGL:
glqwcl (3dfx only?)
glqwcl.glx (MesaGL/XFree4)
Software only:
qwcl (svgalib)
qwcl.xl1 (x11/svgalib)
This HOWTO is only concerned with getting the glqwcl.glx working with
XFree86 4.x with GLX.
This HOWTO assumes you have a working OpenGL libGL/libglx installation!
If you happen to have an Nvidia card and are interested in a
complete HOWTO for installing the Nvidia drivers and an
assortment of OpenGL libraries (GLU, glut, Qt, OpenGL man pages),
then see the NVIDIA-OpenGL-Configuration_miniHOWTO at:
http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration-mini-HOWTO/Download the Quake source
Download the Quake source code, q1source.zip, from
ftp://ftp.idsoftware.com/idstuff/source/q1source.zip.
This zip file contains all versions of Quake1/QuakeWorld.
After compiling (read on first!), you will get version:
LinuxGL (0.98) QuakeWorld 2.40 (as of this writing, Aug 19, 2000)
Make a directory to hold the quake source:
mkdir q1src
cd q1src
unzip ../q1source.zip
cd QW
cp Makefile.Linux Makefile
Modify the Makefile
The Makefile can use cleaning up and the removal of all
Mesa references since the GLX version does not need it.
Rather than provide a line by line account of what
I did to change the original Makefile, the modified Makefile
that I used, and a patch against the original Makefile.Linux
to obtain my version of the Makefile, are provided below.
Makefile, cleaned up for compiling the GLX version.
#
# QuakeWorld Makefile for Linux 2.0
#
# Apr '98 by Zoid <zoid@idsoftware.com>
#
# GNU Make required
#
# ELF only
#
MAINDIR=.
BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $<
DO_SERVER_CC=$(CC) -DSERVERONLY $(CFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
#############################################################################
# SETUP AND BUILD
#############################################################################
TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/client \
$(BUILD_RELEASE_DIR)/glclient \
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
all: build_release
targets: $(TARGETS)
#############################################################################
# SERVER
#############################################################################
QWSV_OBJS = \
$(BUILDDIR)/server/pr_cmds.o \
$(BUILDDIR)/server/pr_edict.o \
$(BUILDDIR)/server/pr_exec.o \
$(BUILDDIR)/server/sv_init.o \
$(BUILDDIR)/server/sv_main.o \
$(BUILDDIR)/server/sv_nchan.o \
$(BUILDDIR)/server/sv_ents.o \
$(BUILDDIR)/server/sv_send.o \
$(BUILDDIR)/server/sv_move.o \
$(BUILDDIR)/server/sv_phys.o \
$(BUILDDIR)/server/sv_user.o \
$(BUILDDIR)/server/sv_ccmds.o \
$(BUILDDIR)/server/world.o \
$(BUILDDIR)/server/sys_unix.o \
$(BUILDDIR)/server/model.o \
$(BUILDDIR)/server/cmd.o \
$(BUILDDIR)/server/common.o \
$(BUILDDIR)/server/crc.o \
$(BUILDDIR)/server/cvar.o \
$(BUILDDIR)/server/mathlib.o \
$(BUILDDIR)/server/md4.o \
$(BUILDDIR)/server/zone.o \
$(BUILDDIR)/server/pmove.o \
$(BUILDDIR)/server/pmovetst.o \
$(BUILDDIR)/server/net_chan.o \
$(BUILDDIR)/server/net_udp.o
$(BUILDDIR)/qwsv : $(QWSV_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWSV_OBJS) $(LDFLAGS)
$(BUILDDIR)/server/pr_cmds.o : $(SERVER_DIR)/pr_cmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_edict.o : $(SERVER_DIR)/pr_edict.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_exec.o : $(SERVER_DIR)/pr_exec.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_init.o : $(SERVER_DIR)/sv_init.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_main.o : $(SERVER_DIR)/sv_main.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_nchan.o : $(SERVER_DIR)/sv_nchan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ents.o : $(SERVER_DIR)/sv_ents.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_send.o : $(SERVER_DIR)/sv_send.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_move.o : $(SERVER_DIR)/sv_move.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_phys.o : $(SERVER_DIR)/sv_phys.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_user.o : $(SERVER_DIR)/sv_user.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/world.o : $(SERVER_DIR)/world.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sys_unix.o : $(SERVER_DIR)/sys_unix.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/model.o : $(SERVER_DIR)/model.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/common.o : $(CLIENT_DIR)/common.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/crc.o : $(CLIENT_DIR)/crc.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/md4.o : $(CLIENT_DIR)/md4.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/zone.o : $(CLIENT_DIR)/zone.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_SERVER_CC)
#############################################################################
# CLIENT
#############################################################################
QWCL_OBJS = \
$(BUILDDIR)/client/cl_demo.o \
$(BUILDDIR)/client/cl_ents.o \
$(BUILDDIR)/client/cl_input.o \
$(BUILDDIR)/client/cl_main.o \
$(BUILDDIR)/client/cl_parse.o \
$(BUILDDIR)/client/cl_pred.o \
$(BUILDDIR)/client/cl_tent.o \
$(BUILDDIR)/client/cl_cam.o \
$(BUILDDIR)/client/cmd.o \
$(BUILDDIR)/client/common.o \
$(BUILDDIR)/client/console.o \
$(BUILDDIR)/client/crc.o \
$(BUILDDIR)/client/cvar.o \
$(BUILDDIR)/client/d_edge.o \
$(BUILDDIR)/client/d_fill.o \
$(BUILDDIR)/client/d_init.o \
$(BUILDDIR)/client/d_modech.o \
$(BUILDDIR)/client/d_part.o \
$(BUILDDIR)/client/d_polyse.o \
$(BUILDDIR)/client/d_scan.o \
$(BUILDDIR)/client/d_sky.o \
$(BUILDDIR)/client/d_sprite.o \
$(BUILDDIR)/client/d_surf.o \
$(BUILDDIR)/client/d_vars.o \
$(BUILDDIR)/client/d_zpoint.o \
$(BUILDDIR)/client/draw.o \
$(BUILDDIR)/client/keys.o \
$(BUILDDIR)/client/mathlib.o \
$(BUILDDIR)/client/md4.o \
$(BUILDDIR)/client/menu.o \
$(BUILDDIR)/client/model.o \
$(BUILDDIR)/client/net_chan.o \
$(BUILDDIR)/client/net_udp.o \
$(BUILDDIR)/client/nonintel.o \
$(BUILDDIR)/client/pmove.o \
$(BUILDDIR)/client/pmovetst.o \
$(BUILDDIR)/client/r_aclip.o \
$(BUILDDIR)/client/r_alias.o \
$(BUILDDIR)/client/r_bsp.o \
$(BUILDDIR)/client/r_draw.o \
$(BUILDDIR)/client/r_edge.o \
$(BUILDDIR)/client/r_efrag.o \
$(BUILDDIR)/client/r_light.o \
$(BUILDDIR)/client/r_main.o \
$(BUILDDIR)/client/r_misc.o \
$(BUILDDIR)/client/r_part.o \
$(BUILDDIR)/client/r_sky.o \
$(BUILDDIR)/client/r_sprite.o \
$(BUILDDIR)/client/r_surf.o \
$(BUILDDIR)/client/r_vars.o \
$(BUILDDIR)/client/sbar.o \
$(BUILDDIR)/client/screen.o \
$(BUILDDIR)/client/skin.o \
$(BUILDDIR)/client/snd_dma.o \
$(BUILDDIR)/client/snd_mem.o \
$(BUILDDIR)/client/snd_mix.o \
$(BUILDDIR)/client/view.o \
$(BUILDDIR)/client/wad.o \
$(BUILDDIR)/client/zone.o \
$(BUILDDIR)/client/cd_linux.o \
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
$(BUILDDIR)/client/d_draw16.o \
$(BUILDDIR)/client/d_parta.o \
$(BUILDDIR)/client/d_polysa.o \
$(BUILDDIR)/client/d_scana.o \
$(BUILDDIR)/client/d_spr8.o \
$(BUILDDIR)/client/d_varsa.o \
$(BUILDDIR)/client/math.o \
$(BUILDDIR)/client/r_aclipa.o \
$(BUILDDIR)/client/r_aliasa.o \
$(BUILDDIR)/client/r_drawa.o \
$(BUILDDIR)/client/r_edgea.o \
$(BUILDDIR)/client/r_varsa.o \
$(BUILDDIR)/client/snd_mixa.o \
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
$(BUILDDIR)/client/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_CC)
$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_CC)
$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_CC)
$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_CC)
$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_CC)
$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_CC)
$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_CC)
$(BUILDDIR)/client/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_CC)
$(BUILDDIR)/client/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_CC)
$(BUILDDIR)/client/common.o : $(CLIENT_DIR)/common.c
$(DO_CC)
$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
$(DO_CC)
$(BUILDDIR)/client/crc.o : $(CLIENT_DIR)/crc.c
$(DO_CC)
$(BUILDDIR)/client/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_CC)
$(BUILDDIR)/client/d_edge.o : $(CLIENT_DIR)/d_edge.c
$(DO_CC)
$(BUILDDIR)/client/d_fill.o : $(CLIENT_DIR)/d_fill.c
$(DO_CC)
$(BUILDDIR)/client/d_init.o : $(CLIENT_DIR)/d_init.c
$(DO_CC)
$(BUILDDIR)/client/d_modech.o : $(CLIENT_DIR)/d_modech.c
$(DO_CC)
$(BUILDDIR)/client/d_part.o : $(CLIENT_DIR)/d_part.c
$(DO_CC)
$(BUILDDIR)/client/d_polyse.o : $(CLIENT_DIR)/d_polyse.c
$(DO_CC)
$(BUILDDIR)/client/d_scan.o : $(CLIENT_DIR)/d_scan.c
$(DO_CC)
$(BUILDDIR)/client/d_sky.o : $(CLIENT_DIR)/d_sky.c
$(DO_CC)
$(BUILDDIR)/client/d_sprite.o : $(CLIENT_DIR)/d_sprite.c
$(DO_CC)
$(BUILDDIR)/client/d_surf.o : $(CLIENT_DIR)/d_surf.c
$(DO_CC)
$(BUILDDIR)/client/d_vars.o : $(CLIENT_DIR)/d_vars.c
$(DO_CC)
$(BUILDDIR)/client/d_zpoint.o : $(CLIENT_DIR)/d_zpoint.c
$(DO_CC)
$(BUILDDIR)/client/draw.o : $(CLIENT_DIR)/draw.c
$(DO_CC)
$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
$(DO_CC)
$(BUILDDIR)/client/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_CC)
$(BUILDDIR)/client/md4.o : $(CLIENT_DIR)/md4.c
$(DO_CC)
$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
$(DO_CC)
$(BUILDDIR)/client/model.o : $(CLIENT_DIR)/model.c
$(DO_CC)
$(BUILDDIR)/client/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_CC)
$(BUILDDIR)/client/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_CC)
$(BUILDDIR)/client/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_CC)
$(BUILDDIR)/client/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_CC)
$(BUILDDIR)/client/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_CC)
$(BUILDDIR)/client/r_aclip.o : $(CLIENT_DIR)/r_aclip.c
$(DO_CC)
$(BUILDDIR)/client/r_alias.o : $(CLIENT_DIR)/r_alias.c
$(DO_CC)
$(BUILDDIR)/client/r_bsp.o : $(CLIENT_DIR)/r_bsp.c
$(DO_CC)
$(BUILDDIR)/client/r_draw.o : $(CLIENT_DIR)/r_draw.c
$(DO_CC)
$(BUILDDIR)/client/r_edge.o : $(CLIENT_DIR)/r_edge.c
$(DO_CC)
$(BUILDDIR)/client/r_efrag.o : $(CLIENT_DIR)/r_efrag.c
$(DO_CC)
$(BUILDDIR)/client/r_light.o : $(CLIENT_DIR)/r_light.c
$(DO_CC)
$(BUILDDIR)/client/r_main.o : $(CLIENT_DIR)/r_main.c
$(DO_CC)
$(BUILDDIR)/client/r_misc.o : $(CLIENT_DIR)/r_misc.c
$(DO_CC)
$(BUILDDIR)/client/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_CC)
$(BUILDDIR)/client/r_sky.o : $(CLIENT_DIR)/r_sky.c
$(DO_CC)
$(BUILDDIR)/client/r_sprite.o : $(CLIENT_DIR)/r_sprite.c
$(DO_CC)
$(BUILDDIR)/client/r_surf.o : $(CLIENT_DIR)/r_surf.c
$(DO_CC)
$(BUILDDIR)/client/r_vars.o : $(CLIENT_DIR)/r_vars.c
$(DO_CC)
$(BUILDDIR)/client/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_CC)
$(BUILDDIR)/client/screen.o : $(CLIENT_DIR)/screen.c
$(DO_CC)
$(BUILDDIR)/client/skin.o : $(CLIENT_DIR)/skin.c
$(DO_CC)
$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_CC)
$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_CC)
$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_CC)
$(BUILDDIR)/client/view.o : $(CLIENT_DIR)/view.c
$(DO_CC)
$(BUILDDIR)/client/wad.o : $(CLIENT_DIR)/wad.c
$(DO_CC)
$(BUILDDIR)/client/zone.o : $(CLIENT_DIR)/zone.c
$(DO_CC)
$(BUILDDIR)/client/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_CC)
$(BUILDDIR)/client/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_CC)
$(BUILDDIR)/client/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_CC)
$(BUILDDIR)/client/d_copy.o : $(CLIENT_DIR)/d_copy.s
$(DO_AS)
$(BUILDDIR)/client/d_draw.o : $(CLIENT_DIR)/d_draw.s
$(DO_AS)
$(BUILDDIR)/client/d_draw16.o : $(CLIENT_DIR)/d_draw16.s
$(DO_AS)
$(BUILDDIR)/client/d_parta.o : $(CLIENT_DIR)/d_parta.s
$(DO_AS)
$(BUILDDIR)/client/d_polysa.o : $(CLIENT_DIR)/d_polysa.s
$(DO_AS)
$(BUILDDIR)/client/d_scana.o : $(CLIENT_DIR)/d_scana.s
$(DO_AS)
$(BUILDDIR)/client/d_spr8.o : $(CLIENT_DIR)/d_spr8.s
$(DO_AS)
$(BUILDDIR)/client/d_varsa.o : $(CLIENT_DIR)/d_varsa.s
$(DO_AS)
$(BUILDDIR)/client/math.o : $(CLIENT_DIR)/math.s
$(DO_AS)
$(BUILDDIR)/client/r_aclipa.o : $(CLIENT_DIR)/r_aclipa.s
$(DO_AS)
$(BUILDDIR)/client/r_aliasa.o : $(CLIENT_DIR)/r_aliasa.s
$(DO_AS)
$(BUILDDIR)/client/r_drawa.o : $(CLIENT_DIR)/r_drawa.s
$(DO_AS)
$(BUILDDIR)/client/r_edgea.o : $(CLIENT_DIR)/r_edgea.s
$(DO_AS)
$(BUILDDIR)/client/r_varsa.o : $(CLIENT_DIR)/r_varsa.s
$(DO_AS)
$(BUILDDIR)/client/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_AS)
$(BUILDDIR)/client/surf16.o : $(CLIENT_DIR)/surf16.s
$(DO_AS)
$(BUILDDIR)/client/surf8.o : $(CLIENT_DIR)/surf8.s
$(DO_AS)
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
#############################################################################
# GL CLIENT
#############################################################################
GLQWCL_OBJS = \
$(BUILDDIR)/glclient/cl_demo.o \
$(BUILDDIR)/glclient/cl_ents.o \
$(BUILDDIR)/glclient/cl_input.o \
$(BUILDDIR)/glclient/cl_main.o \
$(BUILDDIR)/glclient/cl_parse.o \
$(BUILDDIR)/glclient/cl_pred.o \
$(BUILDDIR)/glclient/cl_tent.o \
$(BUILDDIR)/glclient/cl_cam.o \
$(BUILDDIR)/glclient/cmd.o \
$(BUILDDIR)/glclient/common.o \
$(BUILDDIR)/glclient/console.o \
$(BUILDDIR)/glclient/crc.o \
$(BUILDDIR)/glclient/cvar.o \
$(BUILDDIR)/glclient/keys.o \
$(BUILDDIR)/glclient/mathlib.o \
$(BUILDDIR)/glclient/md4.o \
$(BUILDDIR)/glclient/menu.o \
$(BUILDDIR)/glclient/net_chan.o \
$(BUILDDIR)/glclient/net_udp.o \
$(BUILDDIR)/glclient/nonintel.o \
$(BUILDDIR)/glclient/pmove.o \
$(BUILDDIR)/glclient/pmovetst.o \
$(BUILDDIR)/glclient/r_part.o \
$(BUILDDIR)/glclient/sbar.o \
$(BUILDDIR)/glclient/skin.o \
$(BUILDDIR)/glclient/snd_dma.o \
$(BUILDDIR)/glclient/snd_mem.o \
$(BUILDDIR)/glclient/snd_mix.o \
$(BUILDDIR)/glclient/view.o \
$(BUILDDIR)/glclient/wad.o \
$(BUILDDIR)/glclient/zone.o \
$(BUILDDIR)/glclient/cd_linux.o \
$(BUILDDIR)/glclient/sys_linux.o \
$(BUILDDIR)/glclient/snd_linux.o \
\
$(BUILDDIR)/glclient/gl_draw.o \
$(BUILDDIR)/glclient/gl_mesh.o \
$(BUILDDIR)/glclient/gl_model.o \
$(BUILDDIR)/glclient/gl_ngraph.o \
$(BUILDDIR)/glclient/gl_refrag.o \
$(BUILDDIR)/glclient/gl_rlight.o \
$(BUILDDIR)/glclient/gl_rmain.o \
$(BUILDDIR)/glclient/gl_rmisc.o \
$(BUILDDIR)/glclient/gl_rsurf.o \
$(BUILDDIR)/glclient/gl_screen.o \
$(BUILDDIR)/glclient/gl_warp.o \
\
$(BUILDDIR)/glclient/math.o \
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
$(BUILDDIR)/glclient/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/common.o : $(CLIENT_DIR)/common.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/console.o : $(CLIENT_DIR)/console.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/crc.o : $(CLIENT_DIR)/crc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/keys.o : $(CLIENT_DIR)/keys.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/md4.o : $(CLIENT_DIR)/md4.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/menu.o : $(CLIENT_DIR)/menu.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/screen.o : $(CLIENT_DIR)/screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/skin.o : $(CLIENT_DIR)/skin.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/view.o : $(CLIENT_DIR)/view.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/wad.o : $(CLIENT_DIR)/wad.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/zone.o : $(CLIENT_DIR)/zone.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_draw.o : $(CLIENT_DIR)/gl_draw.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_mesh.o : $(CLIENT_DIR)/gl_mesh.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_model.o : $(CLIENT_DIR)/gl_model.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_ngraph.o : $(CLIENT_DIR)/gl_ngraph.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_refrag.o : $(CLIENT_DIR)/gl_refrag.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rlight.o : $(CLIENT_DIR)/gl_rlight.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmain.o : $(CLIENT_DIR)/gl_rmain.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmisc.o : $(CLIENT_DIR)/gl_rmisc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rsurf.o : $(CLIENT_DIR)/gl_rsurf.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_screen.o : $(CLIENT_DIR)/gl_screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinux.o : $(CLIENT_DIR)/gl_vidlinux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinuxglx.o : $(CLIENT_DIR)/gl_vidlinuxglx.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_warp.o : $(CLIENT_DIR)/gl_warp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/math.o : $(CLIENT_DIR)/math.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
clean:
rm -fr bin/client
rm -fr bin/glclient
rm -fr bin/server
This file can be copied and pasted as your Makefile to replace the
original Makefile/Makefile.Linux.
The following is a patch that you can apply to the original Makefile.Linux
if you feel like it. The command is simply:
patch Makefile.Linux Makefile.Linux.patch
cp Makefile.Linux Makefile
You can download it at:
http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/Makefile.Linux.patchMakefile.Linux.patch
*** /home/reaster/q1source/QW/Makefile.Linux Wed Apr 21 20:16:24 1999
--- Makefile Tue Nov 28 09:36:47 2000
***************
*** 8,59 ****
# ELF only
#
! # RPM release number
! RPM_RELEASE=1
! VERSION=2.30$(GLIBC)
!
! ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
! GLIBC=-glibc
! else
! GLIBC=
! endif
!
! ifneq (,$(findstring alpha,$(shell uname -m)))
! ARCH=axp
! RPMARCH=alpha
! else
! ARCH=i386
! RPMARCH=i386
! endif
!
! MAINDIR=/grog/Projects/QW
!
! BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)
! BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
- MESA_DIR=/usr/local/src/Mesa-3.0
-
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! DEBUG_CFLAGS=$(BASE_CFLAGS) -g
! ifeq ($(ARCH),axp)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations
! else
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
! -malign-jumps=2 -malign-functions=2
! endif
! GLCFLAGS=-DGLQUAKE -I/usr/local/src/Mesa-3.0/include -I/usr/include/glide
LDFLAGS=-lm
- SVGALDFLAGS=-lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_SVGA_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lMesaGL -lglide2x -lX11 -lXext -lvga
! GL_X11_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
--- 8,27 ----
# ELF only
#
! MAINDIR=.
! BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
! GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
***************
*** 67,85 ****
# SETUP AND BUILD
#############################################################################
! ifeq ($(ARCH),axp)
! TARGETS=$(BUILDDIR)/qwsv
! #$(BUILDDIR)/qwcl.x11
! else
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/qwcl $(BUILDDIR)/qwcl.x11 $(BUILDDIR)/glqwcl $(BUILDDIR)/glqwcl.glx
! endif
!
! build_debug:
! @-mkdir $(BUILD_DEBUG_DIR) \
! $(BUILD_DEBUG_DIR)/client \
! $(BUILD_DEBUG_DIR)/glclient \
! $(BUILD_DEBUG_DIR)/server
! $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
--- 35,41 ----
# SETUP AND BUILD
#############################################################################
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
***************
*** 88,94 ****
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
! all: build_debug build_release
targets: $(TARGETS)
--- 44,50 ----
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
! all: build_release
targets: $(TARGETS)
***************
*** 273,279 ****
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
- ifeq ($(ARCH),i386)
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
--- 229,234 ----
***************
*** 293,309 ****
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
- else
- QWCL_AS_OBJS=
- endif
- QWCL_SVGA_OBJS = $(BUILDDIR)/client/vid_svgalib.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
- $(BUILDDIR)/qwcl : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS) \
- $(LDFLAGS) $(SVGALDFLAGS)
-
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
--- 248,256 ----
***************
*** 548,556 ****
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
- $(BUILDDIR)/client/vid_svgalib.o : $(CLIENT_DIR)/vid_svgalib.c
- $(DO_O_CC)
-
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
--- 495,500 ----
***************
*** 610,621 ****
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
- GLQWCL_SVGA_OBJS = $(BUILDDIR)/glclient/gl_vidlinux.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
- $(BUILDDIR)/glqwcl : $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS) $(LDFLAGS) $(GL_SVGA_LDFLAGS)
-
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
--- 554,561 ----
***************
*** 772,930 ****
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
- #############################################################################
- # RPM
- #############################################################################
-
- # Make RPMs. You need to be root to make this work
- RPMROOT=/usr/src/redhat
- RPM = rpm
- RPMFLAGS = -bb
- INSTALLDIR = /usr/local/games/quake
-
- ifeq ($(ARCH),axp)
- rpm: rpm-qwsv
- tar: tar-qwsv
- else
- rpm: rpm-qwcl rpm-qwsv
- tar: tar-qwcl tar-qwsv
- endif
-
- QWCL_RPMDIR=/var/tmp/qwcl-$(VERSION)
- TDFXGL_DIR=/home/zoid/3dfxgl
-
- QWPROGS = \
- $(MAINDIR)/progs/buttons.qc \
- $(MAINDIR)/progs/client.qc \
- $(MAINDIR)/progs/combat.qc \
- $(MAINDIR)/progs/defs.qc \
- $(MAINDIR)/progs/doors.qc \
- $(MAINDIR)/progs/items.qc \
- $(MAINDIR)/progs/misc.qc \
- $(MAINDIR)/progs/models.qc \
- $(MAINDIR)/progs/plats.qc \
- $(MAINDIR)/progs/player.qc \
- $(MAINDIR)/progs/progdefs.h \
- $(MAINDIR)/progs/progs.src \
- $(MAINDIR)/progs/qwprogs.dat \
- $(MAINDIR)/progs/server.qc \
- $(MAINDIR)/progs/spectate.qc \
- $(MAINDIR)/progs/sprites.qc \
- $(MAINDIR)/progs/subs.qc \
- $(MAINDIR)/progs/triggers.qc \
- $(MAINDIR)/progs/weapons.qc \
- $(MAINDIR)/progs/world.qc
-
- rpm-qwcl: qwcl.spec \
- $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- touch $(RPMROOT)/SOURCES/qwcl-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cp qwcl.spec $(RPMROOT)/SPECS/qwcl.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwcl.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwcl-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWCL_RPMDIR)
-
- tar-qwcl: $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cd $(QWCL_RPMDIR)/$(INSTALLDIR); tar czvf qwcl-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWCL_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWCL_RPMDIR)
-
- copyfiles-qwcl:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwcl $(DESTDIR)/.
- strip $(DESTDIR)/qwcl
- chmod 4755 $(DESTDIR)/qwcl
- cp $(BUILD_RELEASE_DIR)/qwcl.x11 $(DESTDIR)/.
- strip $(DESTDIR)/qwcl.x11
- chmod 755 $(DESTDIR)/qwcl.x11
- cp $(BUILD_RELEASE_DIR)/glqwcl $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl
- chmod 4755 $(DESTDIR)/glqwcl
- cp $(BUILD_RELEASE_DIR)/glqwcl.glx $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl.glx
- chmod 4755 $(DESTDIR)/glqwcl.glx
- cp $(TDFXGL_DIR)/release$(ARCH)/lib3dfxgl.so $(DESTDIR)/.
- chmod 755 $(DESTDIR)/lib3dfxgl.so
- cp $(MAINDIR)/glqwcl.3dfxgl $(DESTDIR)/.
- chmod 755 $(DESTDIR)/glqwcl.3dfxgl
- cp $(MAINDIR)/docs/README.qwcl $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwcl
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
- cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(DESTDIR)
- chmod 755 $(DESTDIR)/libMesaGL.so.2.6
- cd $(DESTDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2
- cd $(DESTDIR); ln -sf libMesaGL.so.2 libMesaGL.so
- cd $(DESTDIR); ln -sf libMesaGL.so libGL.so
-
- qwcl.spec : $(MAINDIR)/qwcl.spec.sh $(BUILD_RELEASE_DIR)/qwcl
- sh $< $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) > $@
-
- QWSV_RPMDIR=/var/tmp/qwsv-$(VERSION)
- rpm-qwsv: qwsv.spec $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- touch $(RPMROOT)/SOURCES/qwsv-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cp qwsv.spec $(RPMROOT)/SPECS/qwsv.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwsv.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwsv-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWSV_RPMDIR)
-
- tar-qwsv: $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cd $(QWSV_RPMDIR)/$(INSTALLDIR); tar czvf qwsv-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWSV_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWSV_RPMDIR)
-
- copyfiles-qwsv:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwsv $(DESTDIR)/.
- strip $(DESTDIR)/qwsv
- chmod 755 $(DESTDIR)/qwsv
- cp $(MAINDIR)/docs/README.qwsv $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwsv
- cp $(QWPROGS) $(DESTDIR)/qw/.
- cd $(DESTDIR)/qw; chmod 644 *
- chmod 755 $(DESTDIR)/qw/skins
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
-
- qwsv.spec : $(MAINDIR)/qwsv.spec.sh $(BUILD_RELEASE_DIR)/qwsv
- sh $< $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) > $@
#############################################################################
# MISC
#############################################################################
! clean: clean-debug clean-release
!
! clean-debug:
! $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
!
! clean-release:
! $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
- clean2:
- -rm -f $(QWSV_OBJS) \
- $(QWCL_OBJS) \
- $(QWCL_AS_OBJS) \
- $(QWCL_SVGA_OBJS) \
- $(QWCL_X11_OBJS) \
- $(GLQWCL_OBJS) \
--- 712,725 ----
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
! clean:
! rm -fr bin/client
! rm -fr bin/glclient
! rm -fr bin/server
Save the Makefile.
Fix the mouse grabbing
Fix the mouse hide problem.
The quake code, as it is, does not hide the mouse when you use it.
The pointer would remain visible and jitter around a fixed point in
the middle of the screen - very annoying. I found the following simple fix in
a mail archive about glx development at:
http://lists.openprojects.net/pipermail/glx-dev/1999-October/000994.html
See the patch listing and the link to download it below, or you can make the changes yourself.
cd q1src/QW/client
edit the file: gl_vidlinuxglx.c
At the top of the function called install_grabs(void) (Line 234), add the
following code:
static void install_grabs(void)
{
/* vars to make blank cursor */
Pixmap blank;
XColor dummy;
char data[1] = {0};
Cursor cursor;
/* make a blank cursor */
blank = XCreateBitmapFromData (dpy, win, data, 1, 1);
if(blank == None) fprintf(stderr, "error: out of memory.\n");
cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap (dpy, blank);
Con_Printf("Cursor blanked.\n");
The 8th parameter to XGrabPointer should be changed from
"None" to "cursor" to use the blank cursor:
XGrabPointer(dpy, win,
True,
0,
GrabModeAsync, GrabModeAsync,
win,
cursor,
CurrentTime);
(see: man XGrabPointer)
This fix might work for the other client builds if you make
similar changes in the appropriate *vid*.c file. As it is,
this creates a memory leak as it allocates another Cursor
object everytime through and doesn't call XFreeCursor() but
this is probably not a problem since I don't think a 1x1
cursor is using much memory. If you want, you can apply the
following patch against q1src/QW/client/gl_vidlinuxglx.c
(patch gl_vidlinuxglx.c patchfile). Just cut and paste the
contents between the begin/end patchfile lines into a file
called gl_vidlinuxglx.c.patch (or whatever you want to call it). Save
patchfile in the q1src/QW/client directory where
gl_vidlinuxglx.c is. Then run the command:
patch gl_vidlinuxglx.c gl_vidlinuxglx.c.patch
This patch file will make gl_vidlinuxglx.c such that it doesn't have any
memory leak. You can download this patch file at:
http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/gl_vidlinuxglx.c.patch.
*************************** begin patchfile ************************************
*** q1src-p/QW/client/gl_vidlinuxglx.c Tue Dec 21 18:45:54 1999
--- gl_vidlinuxglx.c Sat Aug 19 20:47:42 2000
***************
*** 1,22 ****
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
--- 1,22 ----
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
***************
*** 66,71 ****
--- 66,74 ----
static int scr_width, scr_height;
+ /* blank cursor - gets initialized in VID_Init, freed in VID_Shutdown */
+ Cursor cursor;
+
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
***************
*** 236,243 ****
0,
GrabModeAsync, GrabModeAsync,
win,
! None,
CurrentTime);
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
--- 239,247 ----
0,
GrabModeAsync, GrabModeAsync,
win,
! cursor,
CurrentTime);
+ Con_Printf("Cursor blanked.\n");
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
***************
*** 350,355 ****
--- 354,360 ----
if (!ctx)
return;
+ XFreeCursor(dpy, cursor);
glXDestroyContext(dpy, ctx);
}
***************
*** 602,608 ****
unsigned long mask;
Window root;
XVisualInfo *visinfo;
!
S_Init();
Cvar_RegisterVariable (&vid_mode);
--- 607,617 ----
unsigned long mask;
Window root;
XVisualInfo *visinfo;
! /* vars to make blank cursor */
! Pixmap blank;
! XColor dummy;
! char data[1] = {0};
!
S_Init();
Cvar_RegisterVariable (&vid_mode);
***************
*** 701,706 ****
--- 710,720 ----
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
vid.recalc_refdef = 1; // force a surface cache flush
+
+ blank = XCreateBitmapFromData(dpy, win, data, 1, 1);
+ if(blank == None) fprintf(stderr, "error: out of memory.\n");
+ cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0);
+ XFreePixmap(dpy, blank);
}
void Sys_SendKeyEvents(void)
*************************** end patchfile ************************************
It is handy to bind some keys at the quake console to toggle mouse
grabbing:
bind q "_windowed_mouse 0"
bind w "_windowed_mouse 1"
Compile!
Compile (finally!)
Just run make with no parameters from where
the Makefile is located:
cd q1src/QW
make
If all goes well, you will have a binary,
glqwcl.glx, in the
releasei386-glibc directory.
Copy glqwcl.glx to another
directory (like "qw") and then from a Quake cd or other quake
installation, copy the id1 directory and any other game
directories you like/have - ctf, Fortress etc - to your new
quakeworld directory.
Running glqwcl.glx
Running the game.
You might want to run it like this from XQF:
glqwcl.glx -width 1280 -height 1024
(or any other resolution your system can support)
XQF is a nice program to find QuakeWorld servers and can be
found at: http://www.linuxgames.com/xqf
To run the game fullscreen requires starting the game at the
same resolution as your X desktop. If you are running a
desktop environment, you might not be able to hide
everything. The sure way to get a fullscreen experience is
to run XFree86 on its own without any desktop environment or
window manager loaded:
XFree86 &
This starts X without any desktop environment
or window manager. /etc/X11/xinit/xinitrc
normally starts your desktop.
CTRL-ALT-'-' and CTRL-ALT-'+'
Switches to the resolution you want. Check
your /etc/X11/XF86Config if you don't have
any other resolutions available.
CTRL-ALT-F1
Switches back to the text console.
xterm -display localhost:0.0 &
All X applications accept a -display command
line argument to tell it which X server to
display on. Every X program is an X server
client. 0.0 represents the screen on F7, 1.0
on F8, etc. localhost is your computer. Its
possible and very common to execute an X
program on one computer but have it display
on some other workstation. localhost could
be an IP address or the dns name of any
computer running X that is accepting
connections from where you run the X client
application program.
ALT-F7
Switches back to X 0.0. Using xterm, start
XQF or whatever program you use to launch Quake.
glqwcl.glx -width w -height h
Tell your quake launcher to start it like
this, where w and h are the resolution you
are at. A good resolution is 1024 by 768.
Light effects.
At the console, you can try turning on and off the flashblend function
and see which lighting effects you prefer:
gl_flashblend 0
gl_flashblend 1
When it is on (1), you may notice colored light effects around flags
and special items. In this mode, you may NOT see flashes from
weapons and light on the walls from rockets. The exact effects of
toggling flashblend may depend on your specific OpenGL installation.
When it is off (0), there may not be any COLORED light, but otherwise
all light effects work. Flags and special items have a glow around
them and light up surrounding surfaces. Weapons flash when fired and
rockets light up everything around them as they travel.
HAVE FUN!